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Ffx sphere grid map
Ffx sphere grid map








ffx sphere grid map

Moving around the Sphere Grid requires AP. It was met with great success, and has led into other titles having a similarly "open development for your characters. This is an ideal way of creating a party fit to what you want it to be. There are also spheres that will allow you to jump across the grid, to other locations, though these are not seen until well into the game.

ffx sphere grid map

Instead of continuing down his path, he can move over to Aurons, and gain more strength and damage enhancements. But shortly after beginning, he has a intersection with Auron's grid. You might begin Tidus in his grid, which gives him abilities to speed the party, and slow the enemies. There are several intersections in each characters grid, that with the right sphere, can go into another characters path. But you do not have to keep to this path set out. For Example, if you followed Yuna's grid, you would travel down the left side of the grid. In the Sphere Grid, each character has a certain part that is considered their default grid. Now with the Sphere Grid, you have the ability to develop each of your characters as you see fit to do so. Where before you had a character with certain attributes that were stronger or weaker than other characters, due to their "Class". The Sphere Grid found in Final fantasy X shows a departure from the normal formula of character development.










Ffx sphere grid map